Bio:

*Unity Artificial Intelligence Programming – Fifth Edition* by Dr. Davide Aversa is a comprehensive guide for Unity developers seeking to implement intelligent behaviors in their games. This edition delves into core AI concepts such as finite state machines (FSMs), A* pathfinding, behavior trees, and navigation meshes, providing readers with practical examples to enhance their game environments. The book also introduces advanced topics like machine learning integration using Unity's ML-Agents toolkit, enabling the creation of adaptive and responsive non-player characters (NPCs). Designed for developers with a foundational understanding of C# and Unity, it offers step-by-step instructions to build dynamic and believable AI systems. By the conclusion, readers will have the expertise to develop sophisticated AI-driven gameplay experiences.